![]() ![]() Regarding lookdev, I had three main master materials for the assets I created: one for the props that use virtual textures, one for the props that don't use them, and a third one that used subsurface as a shading model. These two characters served as the main references during the early stage of the project. So, having a digital set filled with references to their personalities was essential in helping to tell the characters' stories. the World and Fanboys, and short films like The Flying Car and Craig's Pathetic Freakout.įor the living room, I wanted to create a cozy place where the couple would spend their nights watching movies and playing games. Our main references were games like The Sims and SimCity, movies like Scott Pilgrim vs. It tells the story of two characters living inside a real-life simulation game. Sim is a short film that my partner and I are working on together. ![]() So I decided to use the Living Room in the UE5 project to further test the engine. However, I wasn't entirely sure if I could achieve the same level of realism using a real-time engine. Originally, I planned to use Maya and Arnold to complete the short film, but since I started working with Unreal, I realized that I could do much more with it. In the short film, the background environment, which is a living room, will be created digitally. ![]() This project is actually a spin-off of a larger live-action short film called Sim. ![]()
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