![]() ![]() A2 extends the duration of Wind Shear by 1 turn, for a new total duration of 4 turns. Sampo’s bonus traces further accentuate his Wind Shear domineering. That aforementioned 260% multiplier for 5x Wind Shear can be buffed by a further 30% at max ultimate level. Deals damage to all enemies on the field, hitting 4 times as previously mentioned, and has a 100% base chance to apply a debuff that increases the damage afflicted targets will take from damage over time effects, such as Sampo’s own Wind Shear, but also Serval’s Shock, Asta’s and Hook’s Burn, and even the damage tick from Freeze. ![]() Speaking of his ultimate, it is a key reason he can be so effective. Just as with Asta’s skill, against a single target, this is a fantastic way to lay on the toughness damage, and because, unlike Asta, Sampo has a damaging ultimate, he makes for an extremely competent breaker. Specifically, his skill is a bouncing aoe skill, much like Asta’s it’ll hit your initial target guaranteed and then bounce randomly between all enemies for the final 4 hits. Even better is that his talent counts multi-hit actions as separate triggers, so you can potentially get 3 stacks from his three-hit basic attack, 4 stacks from his ultimate, and potentially max his stacks out instantly with his 5-hit skill on a single target. For entirely passive damage, that’s genuinely absurd. ![]() This can stack up to 5 times, resulting in a total damage over time value of 260% at max level. The reason this works is because of his talent a 65% base chance to apply Wind Shear for 3 turns on enemies he hits, dealing damage over time equal to 52% of Sampo’s atk at max level. A character, mind you, who is actually quite the reliable and consistent teammate! Having the majority of his damage stem from a stackable damage over time effect means that, once his DoT debuff is stacked, he seldom has reason to use his skill outside of a timely weakness break, allowing him to constantly use his basic attack to recover SP for the rest of the team whilst simultaneously extending his damage over time indefinitely. ![]()
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